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Prompt

Wide-Angle Dynamic Pose Re-Edit

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Wide-Angle Dynamic Pose Re-Edit1 / 4
xi
xiaobeiLin(小北)
@linxiaobei888
HomepageView original post
46.1KViewsDec 7, 2025
Model / Categories / LicenseNano BananaPhotographyCC BY 4.0

AI Image Prompt

Prompt

Extreme wide-angle perspective and dynamic pose re-edit. This is an edit of an original image, not a new character generation. Use the original image as a strict reference for: the person's identity, hairstyle, and overall fashion style; and the general type of background and location (same street, same room, same beach, same architectural style, etc.). Completely change the camera position, angle, and pose, but the scene must remain in the same location, and the same person and outfit design must be preserved. Camera and Perspective: Use an ultra-wide-angle or fisheye-like lens (approx. 12–18mm full-frame look). The camera angle must be significantly different from the original: use dramatic angles, such as: a worm's eye view looking up from directly below, a bird's eye view looking down from directly above, a very low angle extremely close to the ground, a high angle shot from above, or tilted Dutch angles. Always create strong **foreshortening** effects: body parts close to the lens appear huge, while the rest of the body recedes in perspective. The final result must look like a bold fashion or street photo, completely realistic, not an illustration or anime. Background Consistency: Maintain the same location as the original: the same street, bridge, room, studio, beach, and the same general structure and materials. Do not replace the background with a completely different place. Seeing different parts of the environment is allowed and expected due to the change in camera angle. When new areas appear, logically extend the original environment (same architecture, fences, signs, walls, colors, materials, lighting style) as if the camera moved within the same place. Body Parts Close to Lens (1–2 parts, sometimes 3): In each edit, select one to two main body parts to be extremely close to the lens (sometimes even three in more complex poses). Vary these between images; do not always use the same body parts. Allowed close-to-lens parts include: one or both hands/fingers reaching towards the camera, one or both feet/shoes/boots close to the lens, knees or thighs, the face very close to the lens, or a shoulder or chest close to the lens in a tilted pose. The selected body parts should be extremely close to the lens, almost touching it, and have visible skin texture, fabric texture, and realistic wide-angle distortion. Pose and Overall Stance (Complex and Varied): Create strong, cool, dynamic poses to match the extreme perspective. Randomly use different types of poses, including: standing with one leg or one hand extended towards the camera, crouching or squatting low to the ground, sitting on the floor or an object, lying on the ground with legs or feet towards the lens, leaning aggressively towards the camera, or twisting the body, crossing legs, or arching the back to create more dynamic lines. Complex poses are allowed, such as: hands making shapes near the lens (peace sign, triangle, frame, pointing at the viewer), both feet towards the lens, one hand and one foot enlarged in the foreground, or the face close to the lens while a hand or foot is also visible in perspective. Maintain believable anatomy even with extreme foreshortening. Angle and Attitude (Randomize): Randomize the camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful. Maintain a cool, confident, and fashion/editorial or street style vibe, depending on the original outfit. Facial expressions can vary (serious, playful, confident, mysterious) but must still look like the same person. Lighting and Rendering: Maintain a similar general time of day and lighting atmosphere as the original (day vs. night, indoor vs. outdoor, soft vs. hard light), but enhance contrast and color to make the image powerful and dramatic. Maintain realistic shadows and contact points with the ground or floor. High resolution, sharp details, with clear skin texture, fabric weave, and material highlights. Variation and Randomness: Each edit should look distinctly different from the original and other edits, with different: camera angles, pose types, body parts closest to the lens, and orientation (straight, tilted, from above, from below). Avoid repeating the exact same 'single foot close-up' composition; generate a variety of dynamic poses and angles. Strict Rules: Do not change the person into someone else. Do not change the outfit type; only restyle through pose, perspective, and subtle natural movement of clothing. Do not move the scene to a completely different location; always stay within a logical extension of the original place. Do not add text, logos, watermarks, or graphic design elements. Do not switch to painting, illustration, or anime style; remain realistic. Summary: Transform the original photo into a dramatic, realistic, ultra-wide-angle photo with extreme camera angles (including worm's eye or bird's eye views), where one or more body parts are extremely close to the lens and appear huge, with the rest of the body receding in perspective, featuring the same person in a consistently extended version of the original environment, striking a fashionable, complex, and powerful pose.

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